ⓘ Free online encyclopedia. Did you know? page 739

Google Springboard

Google Springboard is an AI-powered assistant which aid users to quickly find relevant information, as and when they need it across all associated Google apps, including Gmail, Google Docs, Google Drive, Google Calendar, Google Contacts and other ...

Grandmaster Chess

Grandmaster Chess is a 1992 video game to play chess for PC DOS platform develop by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence able to learn from mistakes. Capable of using V ...

Kasparovs Gambit

Kasparovs Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a co ...

Artificial intelligence marketing

Artificial intelligence marketing is a form of marketing leveraging artificial intelligence concept and model such as machine learning and Bayesian Network to achieve marketing goals. The main difference resides in the reasoning part which sugges ...

Network compartment

Network Compartments implement the operational rules and administrative policies for a given communication context. The boundaries of a communication context, and hence the compartment boundaries, are based on technological and/or administrative ...

Pommerman Challenge

Two-agent team compete against each other on an 11 x 11 board. Each agent can observe only part of the board, and the agents cannot communicate. The goal is to knock down the opponents. Agents place explosives to destroy walls and collect power-u ...

Pop music automation

Pop music automation is a field of study among musicians and computer scientists with a goal of producing successful pop music algorithmically. It is often based on the premise that pop music is especially formulaic, unchanging, and easy to compo ...

Quick, Draw!

Quick, Draw! is an online game developed by Google that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. The AI learns from each drawing, increa ...

Roblog

Roblog is a neologism for a blog written by a robot with no human intervention. Roblogs were made possible with a new generation of robots which are capable of uploading images and texts automatically to the Web. The first roblogs to appear, late ...

Sunspring

Sunspring is a 2016 experimental science fiction short film entirely written by an artificial intelligence bot using neural networks. It was conceived by BAFTA-nominated filmmaker Oscar Sharp and NYU AI researcher Ross Goodwin and produced by fil ...

Verbot

The Verbot was a popular chatterbot program and Artificial Intelligence Software Development Kit for the Windows platform and for the web.

WebCrow

The WebCrow is a research project carried out at the Information Engineering Department of the University of Siena with the purpose of automatically solving crosswords.

Xaitment

xaitment is a German-based company that develops and sells artificial intelligence software to video game developers and simulation developers. The company was founded in 2004 by Dr. Andreas Gerber, and is a spin-off of the German Research Centre ...

Artificial immune system

In artificial intelligence, artificial immune systems are a class of computationally intelligent, rule-based machine learning systems inspired by the principles and processes of the vertebrate immune system. The algorithms are typically modeled a ...

Clonal selection algorithm

In artificial immune systems, clonal selection algorithms are a class of algorithms inspired by the clonal selection theory of acquired immunity that explains how B and T lymphocytes improve their response to antigens over time called affinity ma ...

MIMIC (immunology)

MIMIC, or modular immune in vitro construct, is an artificial system imitating the human immune system. It has applications in vaccine development. White blood cells, specifically peripheral blood mononuclear cells including T cells and B cells, ...

List of chatbots

This is a list of notable chatbots. Chatbots are text-based conversation agents that can interact with human users through some medium, such as an instant message service. Some chatbots are designed for specific purposes, while others converse wi ...

Artificial Linguistic Internet Computer Entity

A.L.I.C.E., also referred to as Alicebot, or simply Alice, is a natural language processing chatterbot - a program that engages in a conversation with a human by applying some heuristical pattern matching rules to the humans input. It was inspire ...

Fred the Webmate

Fred The Webmate was a chatterbot created in 1998 for the defunct e-zine Word Magazine. It was inspired by an early computer program ELIZA, which attempted to mimic human conversation by use of a script. Visitors to the chatterbot encountered a s ...

GooglyMinotaur

GooglyMinotaur was an instant messaging bot on the AOL Instant Messenger network. Developed by ActiveBuddy under contract by Capitol Records, GooglyMinotaur provided Radiohead-related information, and was released simultaneously with the bands fi ...

Jabberwacky

Jabberwacky is a chatterbot created by British programmer Rollo Carpenter. Its stated aim is to "simulate natural human chat in an interesting, entertaining and humorous manner". It is an early attempt at creating an artificial intelligence throu ...

John Lennon Artificial Intelligence Project

The John Lennon Artificial Intelligence Project is a chatterbot designed to simulate a conversation with John Lennon. It was developed as a "Persona-Bot" by Triumph PC Online, based in Washington, D.C. Triumph PCs "Persona-Bots" are software prog ...

MegaHAL

In 1996, Jason Hutchens entered the Loebner Prize Contest with HeX, a chatterbot based on ELIZA. HeX won the competition that year and took the $2000 prize for having the highest overall score. In 1998, Hutchens again entered the Loebner Prize Co ...

Mitsuku

Mitsuku is a chatbot created from AIML technology by Steve Worswick. It is a five-time Loebner Prize winner. Mitsuku is available as a flash game on Mousebreaker Games, and on Facebook Messenger, Twitch group chat, Telegram and Kik Messenger unde ...

Pandorabots

Pandorabots, Inc. is an artificial intelligence company that runs a web service for building and deploying chatbots. The Pandorabots Platform is "one of the oldest and largest chatbot hosting services in the world." Clients can create "AI-driven ...

Spleak

Spleak is an IM platform where users could publish and rate content. It exists in the form of six bots covering as many subject areas: CelebSpleak, SportSpleak, VoteSpleak, TVSpleak, GameSpleak, and StyleSpleak.

Talking Angela

Talking Angela is a chatterbot app developed by Slovenian studio Outfit7 as part of the Talking Tom and Friends series. It was released in 29 November 2011 and January 2012 for iPhone and iPod and iPad, January 2013 for Android, and January 2014 ...

Virtual assistant

An intelligent virtual assistant or intelligent personal assistant is a software agent that can perform tasks or services for an individual based on commands or questions. Sometimes the term "chatbot" is used to refer to virtual assistants genera ...

Xiaoice

Xiaoice is the AI system developed by Microsoft STCA in 2014 based on emotional computing framework. Through the comprehensive application of algorithms, cloud computing and big data, Xiaoice adopts the intergenerational upgrade method to gradual ...

Zo (bot)

Zo was an artificial intelligence English-language chatbot developed by Microsoft. It was the successor to the chatbot Tay, which was shut down in 2016 after it made racist and genocidal tweets. Zo was an English version of Microsofts other succe ...

Rapyuta

Rapyuta is the online database for the RoboEarth Cloud Engine which is a platform as a service. The database, which is part of the European RoboEarth Project, is used as an open-source tool for developers creating robotic applications in the clou ...

Cognitive architecture

A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence and computational cognitive science. One of the main goals ...

4CAPS

4CAPS is a cognitive architecture developed by Marcel A. Just and Sashank Varma at Carnegie Mellon University. It is the successor of the CAPS and 3CAPS cognitive architectures.

ACT-R

ACT-R is a cognitive architecture mainly developed by John Robert Anderson and Christian Lebiere at Carnegie Mellon University. Like any cognitive architecture, ACT-R aims to define the basic and irreducible cognitive and perceptual operations th ...

CLARION (cognitive architecture)

Connectionist Learning with Adaptive Rule Induction On-line is a computational cognitive architecture that has been used to simulate many domains and tasks in cognitive psychology and social psychology, as well as implementing intelligent systems ...

Copycat (software)

Copycat is a model of analogy making and human cognition based on the concept of the parallel terraced scan, developed in 1988 by Douglas Hofstadter, Melanie Mitchell, and others at the Center for Research on Concepts and Cognition, Indiana Unive ...

FORR

FORR is a cognitive architecture for learning and problem solving inspired by Herbert A. Simons ideas of bounded rationality and satisficing. It was first developed in the early 1990s at the City University of New York. It has been used in game p ...

MIBE architecture

MIBE architecture is a behavior-based robot architecture developed at Artificial Intelligence and Robotics Lab of Politecnico di Milano by Fabio La Daga and Andrea Bonarini in 1998. MIBE architecture is based on the idea of animat and derived fro ...

Psi-theory

Psi-theory, developed by Dietrich Dorner at the University of Bamberg, is a systemic psychological theory covering human action regulation, intention selection and emotion. It models the human mind as an information processing agent, controlled b ...

Soar (cognitive architecture)

Soar is a cognitive architecture, originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University. It is now maintained and developed by John Lairds research group at the University of Michigan. The goal of the S ...

Source of activation confusion model

SAC is a computational model of memory encoding and retrieval. It has been developed by Lynne M. Reder at Carnegie Mellon University. It shares many commonalities with ACT-R.

Subsumption architecture

Subsumption architecture is a reactive robotic architecture heavily associated with behavior-based robotics which was very popular in the 1980s and 90s. The term was introduced by Rodney Brooks and colleagues in 1986. Subsumption has been widely ...

Spatial verification

The spatial verification consists in verify a spatial correlation between certain points of a pair of images. The main problem is that outliers that does not fit or does not match the selected model affect adjustment called least squares. The spa ...

3D pose estimation

3D pose estimation is a process of predicting the transformation of an object from a user-defined reference pose, given an image or a 3D scan. It arises in computer vision or robotics where the pose or transformation of an object can be used for ...

Active appearance model

An active appearance model is a computer vision algorithm for matching a statistical model of object shape and appearance to a new image. They are built during a training phase. A set of images, together with coordinates of landmarks that appear ...

Active shape model

Active shape models are statistical models of the shape of objects which iteratively deform to fit to an example of the object in a new image, developed by Tim Cootes and Chris Taylor in 1995. The shapes are constrained by the PDM Statistical Sha ...

Active vision

An area of computer vision is active vision, sometimes also called active computer vision. An active vision system is one that can manipulate the viewpoint of the camera in order to investigate the environment and get better information from it.

Articulated body pose estimation

Articulated body pose estimation in computer vision is the study of algorithms and systems that recover the pose of an articulated body, which consists of joints and rigid parts using image-based observations. It is one of the longest-lasting pro ...

Bin picking

Bin picking is a core problem in computer vision and robotics. The goal is to have a robot with sensors and cameras attached to it pick-up known objects with random poses out of a bin using a suction gripper, parallel gripper, or other kind of ro ...

Binocular disparity

Binocular disparity refers to the difference in image location of an object seen by the left and right eyes, resulting from the eyes’ horizontal separation. The brain uses binocular disparity to extract depth information from the two-dimensional ...